Author Archives: Daniel Haas

//DopplerEffect

August 10, 2021

Testing the RedShift Demo and Cinema 4D.

//Shadow

Posted on by Daniel Haas

This gallery contains 1 photos.

During my MFA I painted a series of watercolors. This is the first of them where I have created a digital looping animation using these paintings.
Tools used: Watercolor, Unreal Engine, Photoshop

The orginial painting

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//CreatureUpdate

March 8, 2021

//HTX Labs

Posted on by Daniel Haas

This gallery contains 6 photos.

Here is some of my recent VR work from HTX Labs using UE4. I worked on modeling lighting, texturing and VR generalist tasks including blueprinting. Depicted is a T6-a Airforce training aircraft.

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//flower

Posted on by Daniel Haas

This gallery contains 24 photos.

flower released 2009 by Thatgamecompany remastered for ps4

This was my first job in the industry and a great adventure!

I was a 3D generalist doing environmental modeling, texturing, lighting, animation, and vegetation.

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//DragValve

Posted on by Daniel Haas

This gallery contains 1 photos.

Here is a still from a 2 minute video illustrating the function of a drag valve. 3dsmax Vray

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//RevitPrint

March 18, 2020

With the help of Houdni, I was able to reduce a dense architectural Revit model to manageable and precise slices for modular printing. After a good 40+ hours of printing on a $130 Crealty Ender 3, I was able to glue the sections together and form a 17″ tall PETG print. One of my biggest and most cost effective efforts yet.

It’s completely hollow for lighting capabilities

//IncidentReconstruction

Posted on by Daniel Haas

This gallery contains 5 photos.

Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.

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//Estudio Dialysis

Posted on by Daniel Haas

This gallery contains 1 photos.



An architectural interior done for Estudio Architects in UE4

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//SafeSpace

Posted on by Daniel Haas

This gallery contains 1 photos.

C4D , AE

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//Starwatcher

Posted on by Daniel Haas

This gallery contains 2 photos.

Based on a Mobius concept from his “Starwatcher” series

original reference by Jean Giraud:

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//Kool

September 2, 2018

My work on Kool and the Gang’s website is up. I did the looping animation in aftereffects

https://www.koolandthegang.com/

credit to BYP

//Torus

Posted on by Daniel Haas

This gallery contains 2 photos.

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//RR

August 2, 2017

Some Chuck Jones inspired art. Done as a demo for class.

//Laptop

Posted on by Daniel Haas

This gallery contains 1 photos.

3dsmax and vray

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