Author Archives: Daniel Haas
//BreakBust
February 27, 2025
I have embarked on a Unity project. Maybe the last one depending on the fate of one of my favorite software. It’s a concept I have always wanted to attempt and I think it’s simple enough yet fun. below are a series of gifs that show the progress. This concept started with a sketch I can’t find anymore, but its mostly inspired by Bust-a-Move meets breakout. And maybe some angry birds thrown in the mix.
I have been using Grok, and its allowed me to get this far in about 4 days. It has not gone totally smoothly but from what I can tell this concept is refining nicely.







quick zbursh ball placeholder

Added a chain reaction visualization for the editor, changed the method of chain reacting to a more performant method.

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Here is some speculative work I did during my time at BYP
More Galleries | Comments Off on Some Motion Graphics
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This is a replica of a small oil refinery created in Unity’s High Definition Render Pipeline. All lighting is using real time global illumination and ray tracing. We used a prefab modular approach, and followed process flow diagrams such as below:

The project is ongoing and intended for educational purposes to demonstrate the safe operation of such a facility. Please visit Systran, Inc. for more information on what we are up to. Tools used to accomplish this were, 3dsmax, Substance Suite, and Unity. My tasks included asset pipeline integration, modeling, texturing, and lighting/shading.












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Here is some work that took over a year in the making. I was involved with the project from scratch, prototyping, UI, managing repositories, modeling, texturing, lighting, animating, asset implementation, optimization, and debugging. This is intended for use with Zspace , a passive stereo AR/VR solution. Interactions are shown with mouse mode as opposed to stylus mode intended for spatial navigation. More can be shown on request. Please visit Systran, Inc. for a full rundown of the product.
//Plate Frame Heat Exchanger





//Centrifugal Pump




//Flame Arrestor




//Rupture Disc




//Swing Check Valve










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//404
March 29, 2023
Working on a metaverse project! Check it out!
Also watch the twitter!
I am doing a lot of the art and game development for this. Using C4d, zbrush, substance and Octane and Unity.
(UPDATE: This project is now defunct, was fun while it lasted!)




//ArchViz
March 23, 2022



I was commissioned to do some archviz work, here is an initial take on what I delivered. More to come.
Software used was the newest Zbrush and Blender.
//Blender3
January 10, 2022


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During my MFA I painted a series of watercolors. This is the first of them where I have created a digital looping animation using these paintings.
Tools used: Watercolor, Unreal Engine, Photoshop


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Here is some of my recent VR work from HTX Labs using UE4. I worked on modeling lighting, texturing and VR generalist tasks including blueprinting. Depicted is a T6-a Airforce training aircraft.





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flower released 2009 by Thatgamecompany remastered for ps4
This was my first job in the industry and a great adventure!
I was a 3D generalist doing environmental modeling, texturing, lighting, animation, and vegetation.





















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Here is a still from a 2 minute video illustrating the function of a drag valve. 3dsmax Vray

//RevitPrint
March 18, 2020
With the help of Houdni, I was able to reduce a dense architectural Revit model to manageable and precise slices for modular printing. After a good 40+ hours of printing on a $130 Crealty Ender 3, I was able to glue the sections together and form a 17″ tall PETG print. One of my biggest and most cost effective efforts yet.
It’s completely hollow for lighting capabilities




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Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.




