//404
March 29, 2023
Working on a metaverse project! Check it out!
Also watch the twitter!
I am doing a lot of the art and game development for this. Using C4d, zbrush, substance and Octane and Unity.
(UPDATE: This project is now defunct, was fun while it lasted!)




//ArchViz
March 23, 2022



I was commissioned to do some archviz work, here is an initial take on what I delivered. More to come.
Software used was the newest Zbrush and Blender.
//Blender3
January 10, 2022


This gallery contains 24 photos.
flower released 2009 by Thatgamecompany remastered for ps4
This was my first job in the industry and a great adventure!
I was a 3D generalist doing environmental modeling, texturing, lighting, animation, and vegetation.





















This gallery contains 5 photos.
Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.






This gallery contains 1 photos.
An architectural interior done for Estudio Architects in UE4

This gallery contains 2 photos.
Based on a Mobius concept from his “Starwatcher” series
original reference by Jean Giraud:
//Kool
September 2, 2018
My work on Kool and the Gang’s website is up. I did the looping animation in aftereffects
(Update: They changed their site , but this is the work I did)
https://www.koolandthegang.com
credit to BYP
//WorkInProgress_Creature
May 25, 2017



Here is a creature for a larger project I’m working on. Lots more work to be done.
Here is the concept I drew many years ago.
//Pixeltober
October 19, 2016
//PixelTime
October 1, 2016