
This gallery contains 24 photos.
flower released 2009 by Thatgamecompany remastered for ps4
This was my first job in the industry and a great adventure!
I was a 3D generalist doing environmental modeling, texturing, lighting, animation, and vegetation.





















This gallery contains 5 photos.
Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.






This gallery contains 1 photos.
An architectural interior done for Estudio Architects in UE4

This gallery contains 2 photos.
Based on a Mobius concept from his “Starwatcher” series
original reference by Jean Giraud:
//Kool
September 2, 2018
My work on Kool and the Gang’s website is up. I did the looping animation in aftereffects
https://www.koolandthegang.com/
credit to BYP
//WorkInProgress_Creature
May 25, 2017
Here is a creature for a larger project I’m working on. Lots more work to be done.
Here is the concept I drew many years ago.
//Pixeltober
October 19, 2016
//PixelTime
October 1, 2016
//MySound
September 16, 2016
Check out my sound cloud
//ComicPalooza
June 21, 2016
Spent the weekend of June 17th at comic palooza with my HCC cohorts demoing our techniques. Here is what came out of my demo using substance designer and UE4 including a speed run.
//Haasco Media, LLC.
April 27, 2016
I’ve officially launched Haasco. Along with teaching, I will be focusing most of my efforts into this business.