//Brazosport

April 29, 2024

This is a replica of a small oil refinery created in Unity’s High Definition Render Pipeline. All lighting is using real time global illumination and ray tracing. We used a prefab modular approach, and followed process flow diagrams such as below:

The project is ongoing and intended for educational purposes to demonstrate the safe operation of such a facility. Please visit Systran, Inc. for more information on what we are up to. Tools used to accomplish this were, 3dsmax, Substance Suite, and Unity. My tasks included asset pipeline integration, modeling, texturing, and lighting/shading.

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