Posted on by Daniel Haas

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Here is a rundown of my process for generating great alphas to use in zbrush. This technique has infinite usefulness.


The Speedrun:


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June 28, 2016

So here is the work I did at the convention. This is intended as a rough overview of the iterative process. This is a bit of old school mixed with the new in the way I modeled off a generated texture as you would a photo reference.

Here’s a raw screen grab

Here’s the run: