//Convrs
August 18, 2026


I was lead motion capture and technical artist on Convrs, Smarter Reality’s VR de-escalation training platform for law enforcement. I researched and benchmarked the video-to-motion AI tools available, then worked with the engineering lead to build a production pipeline around Blender, Marionette, FFmpeg, and Live Link — carrying actor performance from raw footage through solve, cleanup, and retarget into Unreal Engine 5 characters running on standalone headsets. The result was a repeatable process that let a small team ship new training scenarios on a monthly cadence.