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Current Lab Work
November 3, 2026
//Designing a Procedural Roguelike in Unreal Engine 5

I’ve spent the last three weeks building a roguelike shooter in Unreal Engine 5, on top of Epic’s Lyra Starter Game. Here’s where it’s at: generated towns, an extraction loop, a pile of guns and monsters, and a desert full … Continue reading
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Latest Blog Post
November 10, 2026
//ChristmasProjection

I made a Christmas piece in Unreal Engine 5 that’s potentially going to be projected for a client. It’s a decorated tree with a little elf who keeps popping out of the branches, and a stream of rainbow pixie dust … Continue reading


