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Current Lab Work
April 9, 2025
//CreatureShock

WIP Here is a UEFN project I am working on based on the game System Shock. Currently in the “vertical slice” phase, trying to establish the game loop. One interesting challenge has been exploring how to use the new stat … Continue reading
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Latest Blog Post
November 3, 2026
//Designing a Procedural Roguelike in Unreal Engine 5

I’ve spent the last three weeks building a roguelike shooter in Unreal Engine 5, on top of Epic’s Lyra Starter Game. Here’s where it’s at: generated towns, an extraction loop, a pile of guns and monsters, and a desert full … Continue reading


