Author Archives: Daniel Haas

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Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.






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An architectural interior done for Estudio Architects in UE4

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Based on a Mobius concept from his “Starwatcher” series
original reference by Jean Giraud:
//Kool
September 2, 2018
My work on Kool and the Gang’s website is up. I did the looping animation in aftereffects
(Update: They changed their site , but this is the work I did)
https://www.koolandthegang.com
credit to BYP
//Dance
June 3, 2017
Practicing some C4D r18
//WorkInProgress_Creature
May 25, 2017



Here is a creature for a larger project I’m working on. Lots more work to be done.
Here is the concept I drew many years ago.
//AreYouNot…
April 8, 2017
Here is a Maya animation test bringing Alembic into UE4.
The environment model is from 3dwarehouse.sketchup.com/
Music : Panda Eyes -Weed N Fries
//NacciFibo
January 5, 2017
Some Arnold and Maya
//Mashup
December 15, 2016
Maya has killed C4D. There is little reason to use cinema 4d now that 2017 has included the Arnold renderer and the new motion graphics tools.
//BelatedHalloween
November 1, 2016
I spent about a day on this. Photogrammed my face, then boolean’d a rough form. The printing took the longest so I had to cut corners. The Upper mask had too little infill and de-laminated. I was able to snap a crappy selfie before it disintegrated entirely. The fit was pretty close! Happy Halloween!