Author Archives: Daniel Haas
//RevitPrint
March 18, 2020
With the help of Houdni, I was able to reduce a dense architectural Revit model to manageable and precise slices for modular printing. After a good 40+ hours of printing on a $130 Crealty Ender 3, I was able to glue the sections together and form a 17″ tall PETG print. One of my biggest and most cost effective efforts yet.
It’s completely hollow for lighting capabilities



This gallery contains 5 photos.
Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.





This gallery contains 1 photos.

An architectural interior done for Estudio Architects in UE4
This gallery contains 2 photos.
Based on a Mobius concept from his “Starwatcher” series
original reference by Jean Giraud:

//Kool
September 2, 2018
My work on Kool and the Gang’s website is up. I did the looping animation in aftereffects
(Update: They changed their site , but this is the work I did)
https://www.koolandthegang.com
credit to BYP
//Torus
August 22, 2018
//Dance
June 3, 2017
Practicing some C4D r18
//WorkInProgress_Creature
May 25, 2017



Here is a creature for a larger project I’m working on. Lots more work to be done.
Here is the concept I drew many years ago.
//AreYouNot…
April 8, 2017
Here is a Maya animation test bringing Alembic into UE4.
The environment model is from 3dwarehouse.sketchup.com/
Music : Panda Eyes -Weed N Fries
//NacciFibo
January 5, 2017
Some Arnold and Maya
//Mashup
December 15, 2016
Maya has killed C4D. There is little reason to use cinema 4d now that 2017 has included the Arnold renderer and the new motion graphics tools.









