Author Archives: Daniel Haas
//C4dShaderTest
October 20, 2015
Completely procedural using vertex masking, There is only one bump map driven by alpha channels, no normal maps or diffuse maps. I think I’m going to be using cinema 4d for a while.
This gallery contains 0 photos.
This is an old model I made around 2007 of one of Mark Behm’s illustrations
http://markbehm.blogspot.com/
//Art3397
October 7, 2015
Register for spring 2016 at the University of Houston!
Will provide a general overview of Blender’s greatness and the creativity it allows.

This gallery contains 2 photos.
Some older work I should keep handy.
More Galleries | Comments Off on //Ominous1375//37thAnnualMFA Blaffer UH
April 10, 2015
Here it is! The show went really well! Hopefully the first of many virtual reality projects. Take a look at the images below, and hit the play arrows to get a Web browser view of a couple of the HMDs (Hanging Mounted Displays) that were in the gallery.
Most of the hardware was 3d printed, and the electronics included only 5 Samsung S3 android devices. The software used to generate the imagery was Zbrush4r7 Blender, Dive for Unity, and VR player for android. Audio generated in Ableton live and Audacity, mastered in Unity 5.
Much thanks to Evan Lee for joining me on this endeavor.
More examples to follow in later posts, including behind the scenes and VR player examples.

//HMDalphas
March 21, 2015
Here are two variations. One of them fits heads better. #ZB4r7
On the home stretch. Next post will show them installed.
//AudioEnclosure
March 17, 2015
Hanging stereoscopic display designed to work with Unity and a cell phone. Designed to dramatically boost the audio of a cell phone speaker and direct the sound towards the ear.
Modeled completely in Zbrush 4r7. The earphone pieces are currently in process.
//MFA
March 13, 2015
So the time has come for me to graduate from school once and for all.
Let’s have a show about it!
//GettingThere
March 6, 2015
This is currently being printed. When it’s done, will post a group shot of all the prints
modeled in Zbrush 4r7