Author Archives: Daniel Haas

//C4dShaderTest

October 20, 2015

Completely procedural using vertex masking, There is only one bump map driven by alpha channels, no normal maps or diffuse maps. I think I’m going to be using cinema 4d for a while.

shaderTest3

//Batman

Posted on by Daniel Haas

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This is an old model I made around 2007 of one of Mark Behm’s illustrations
http://markbehm.blogspot.com/

Batman

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//Reel2015

Posted on by Daniel Haas

This gallery contains 2 photos.

Reel2015_

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//Art3397

October 7, 2015

Register for spring 2016 at the University of Houston!

Will provide a general overview of Blender’s greatness and the creativity it allows.

Art3397Final

//Ominous1375

Posted on by Daniel Haas

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Some older work I should keep handy.

panel40

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//Untitled

Posted on by Daniel Haas

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//Recurrent

Posted on by Daniel Haas

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//Nembryo

Posted on by Daniel Haas

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//A Small Whorl

Posted on by Daniel Haas

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insjp_2b_1 Vimeo.

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//Enviro-Ocular Bridge

Posted on by Daniel Haas

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eob

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//37thAnnualMFA Blaffer UH

April 10, 2015

Here it is! The show went really well! Hopefully the first of many virtual reality projects. Take a look at the images below, and hit the play arrows to get a Web browser view of a couple of the HMDs (Hanging Mounted Displays) that were in the gallery.

Most of the hardware was 3d printed, and the electronics included only 5 Samsung S3 android devices. The software used to generate the imagery was Zbrush4r7 Blender, Dive for Unity, and VR player for android. Audio generated in Ableton live and Audacity, mastered in Unity 5.

Much thanks to Evan Lee for joining me on this endeavor.

More examples to follow in later posts, including behind the scenes and VR player examples.

Blaf5


Blaf1

Blaf2

Blaf3

Blaf4

Blaf6

Blaf8

Blaf7

//HMDalphas

March 21, 2015

Here are two variations. One of them fits heads better. #ZB4r7

On the home stretch. Next post will show them installed.

HMDalpha1

//AudioEnclosure

March 17, 2015

Hanging stereoscopic display designed to work with Unity and a cell phone. Designed to dramatically boost the audio of a cell phone speaker and direct the sound towards the ear.
Modeled completely in Zbrush 4r7. The earphone pieces are currently in process.

side1

hmdTHes

//MFA

March 13, 2015

So the time has come for me to graduate from school once and for all.

Let’s have a show about it!

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//GettingThere

March 6, 2015

This is currently being printed. When it’s done, will post a group shot of all the prints

modeled in Zbrush 4r7

hmdproto4