Author Archives: Daniel Haas

//WWED

December 23, 2014

What would Escher do with current technology?

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//Volumes

December 18, 2014

Here are a series of particle renders using mental ray’s particle sampler node.

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// Lighting Studies

December 11, 2014

These were quickly done with Blender sculpt addon and Yafaray.

I’m still trying to figure out what category and page these types of posts belong to.

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//UnityPlayerTest

December 5, 2014

Tube

Posted on by Daniel Haas

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dx11Points

April 19, 2014

Unity has proven to be very good at gpu drawn point clouds. Props to UnityCoder for his script. Very fun! Rendering about 2.5 million points.

Monolith

Posted on by Daniel Haas

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//Loop

Posted on by Daniel Haas

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Reel 2012

Posted on by Daniel Haas

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