Author Archives: Daniel Haas
//Volumes
December 18, 2014
Here are a series of particle renders using mental ray’s particle sampler node.
// Lighting Studies
December 11, 2014
These were quickly done with Blender sculpt addon and Yafaray.
I’m still trying to figure out what category and page these types of posts belong to.
dx11Points
April 19, 2014
Unity has proven to be very good at gpu drawn point clouds. Props to UnityCoder for his script. Very fun! Rendering about 2.5 million points.