Author Archives: Daniel Haas
//TheBlogs
December 23, 2014
It was a cold yet fun winter break!
Met with friends, enjoyed the great out doors, time to come back to reality.

//Volumes
December 18, 2014
Here are a series of particle renders using mental ray’s particle sampler node.
// Lighting Studies
December 11, 2014
These were quickly done with Blender sculpt addon and Yafaray.
I’m still trying to figure out what category and page these types of posts belong to.




dx11Points
April 19, 2014
Unity has proven to be very good at gpu drawn point clouds. Props to UnityCoder for his script. Very fun! Rendering about 2.5 million points.












