//HMDprototypes
March 1, 2015
The previous idea was too large for my build plate and ultimately failed.
Here are some other designs currently being printed.
They were modeled in Zbrush 4r7 and blender, rendered in Cycles
//HMD
February 25, 2015
Hanging Mounted Displays
Prototype for some hanging stereoscopes to be 3d printed. Modeled and rendered in blender.
//Blends
February 24, 2015
Continuing with my Equirectangular experiments, I’ve been using Blender. Blender is an amazing tool that I can’t believe more studios don’t use. In any case, these images are best viewed with a stereoscope like google cardboard or occulus.
//Glyph
February 8, 2015
Latlong distorted anaglyph stereoscopic image. For viewing in a virtual reality head mounted display.
//TimelineV1/2
February 8, 2015
Here are a couple of 3d prints based on some very precise Boolean operations using Zbrush.
//LatLongs
January 11, 2015
Observe some LatLong renders. To clarify, they are images stretched much like a world map. visit this site
I’m using mental ray and the particle sampler node to render .ply point cloud files Each of these is rendered for use in the Occulus or other such head mounted displays.
//Lightbox_7.7
January 11, 2015
3D printed lightbox modeled in Rhino with interchangeable shelf designs. Interactivity driven by arduino based logic board and sensors.
//Recursion
December 30, 2014
Maya render
I just wanted to note the level of nuance that can be achieved through playing video in a game engine like Unity. I can effortlessly output 3D audio, and I’m looping audio tracks in syncopation with my video loop. Essentially I can have disparate timelines in my audio and video.
Working on a different version with more interactive audio and higher sampling…
Click to play
PRESS SPACEBAR TO PAUSE
//Volumes
December 18, 2014
Here are a series of particle renders using mental ray’s particle sampler node.
// Lighting Studies
December 11, 2014
These were quickly done with Blender sculpt addon and Yafaray.
I’m still trying to figure out what category and page these types of posts belong to.
dx11Points
April 19, 2014
Unity has proven to be very good at gpu drawn point clouds. Props to UnityCoder for his script. Very fun! Rendering about 2.5 million points.