Author Archives: Daniel Haas

//Pixeltober

October 19, 2016

pixtorchartfor2d

//PixelTime

October 1, 2016

Some photoshop animation …
PixelDrop

//MySound

September 16, 2016

Check out my sound cloud

//Zone18

Posted on by Daniel Haas

This gallery contains 1 photos.

A little something I’m working on

music by myself

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//Drop

August 9, 2016

DropTeaserWip1

DropZone2

//SubstanceForJewelry

Posted on by Daniel Haas

This gallery contains 1 photos.

Here is a rundown of my process for generating great alphas to use in zbrush. This technique has infinite usefulness.

ring13Jpg

The Speedrun:

Ring13

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//SpeedRunPalooza

June 28, 2016

So here is the work I did at the convention. This is intended as a rough overview of the iterative process. This is a bit of old school mixed with the new in the way I modeled off a generated texture as you would a photo reference.

Here’s a raw screen grab
CpaloozaF

Here’s the run:

ComicPaloozaSpeedRun2

//Bands

June 22, 2016

Some substance patterning. After making horizontally tiling alphas, I detailed and modeled the rest in zbrush, then rendered in vray. Next I printed them out to custom fit my hand. I have a few coming in from shapeways in silver. https://www.etsy.com/shop/Haasco?ref=l2-shopheader-name Available on Etsy.

8Bands

ringPrint

bandHolder

20160630_122849

//ComicPalooza

June 21, 2016

Spent the weekend of June 17th at comic palooza with my HCC cohorts demoing our techniques. Here is what came out of my demo using substance designer and UE4 including a speed run.

CpaloozaF

CpaloozaWip1

ComicPaloozaSpeedRun2

//TechTorus

June 9, 2016

Here is a very low poly zbrush to substance to UE4 exercise.

TechTorus

//Haasco Media, LLC.

April 27, 2016

I’ve officially launched Haasco. Along with teaching, I will be focusing most of my efforts into this business.

www.haascomedia.com

//TaoBot

November 19, 2015

The struggle is real. This sketch represents the force required to keep polar opposites connected as they are constantly rejecting one another. This concept is pervasive throughout humanity.

I’ve started this in Zbrush and plan on finalizing in Blender.

tao1

**Work in progress, adding detail, remeshing, etc. I’m making heavy use of the zmodeler brush.

Daowip3

***Update
The UE4 arms are very handy, thanks Epic!

Tao2

***Update 6/11
Incorporated the Bagua, added some color
It’s tricky to assign unique colors for wind, water, and lake but maybe I need to dig deeper into the translation

taoWip

//Haasco

November 10, 2015

A sneak peak at a personal project I am working on. This was done in Blender and After Effects.

HaascoTitle

//Prints

Posted on by Daniel Haas

This gallery contains 6 photos.

All of these prints were modeled in Zbrush, printed with PETG

HalloweenMasks
Here are some Halloween masks printed in Ninjaflex rubber filament. I modeled them based on rough scans of my face, then wore them around the neighborhood with my son.

arrow
I painted the ninjaflex Arrow mask with some krylon black and green spray.

Pets
Plastic PETG prints

coldCasting
Here is my first pass at using metal filaments and cold casting. The tan prints are using bronze infused PLA. I will post another update after I polish the bronze. The smaller prints are cold casts from plastic prints. I mixed bronze powder and resin, then poured the mix into a latex mold.

hollowpLight

hollowpDark
Here I have printed a large 8″ PETG white print. It’s shape allowed it to be printed completely hollow! Makes a nice lantern 😀

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//WatercolorWips

October 30, 2015

Here are some watercolor compositions I plan on taking further. Eventually getting some 3d action out of them.

comp1lo

comp4lo

comp5lo

comp6lo