Author Archives: Daniel Haas
//Pixeltober
October 19, 2016
//PixelTime
October 1, 2016
//MySound
September 16, 2016
Check out my sound cloud

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A little something I’m working on
music by myself
More Galleries | Comments Off on //Zone18
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Here is a rundown of my process for generating great alphas to use in zbrush. This technique has infinite usefulness.
The Speedrun:
//SpeedRunPalooza
June 28, 2016
So here is the work I did at the convention. This is intended as a rough overview of the iterative process. This is a bit of old school mixed with the new in the way I modeled off a generated texture as you would a photo reference.
Here’s the run:
//Bands
June 22, 2016
Some substance patterning. After making horizontally tiling alphas, I detailed and modeled the rest in zbrush, then rendered in vray. Next I printed them out to custom fit my hand. I have a few coming in from shapeways in silver. https://www.etsy.com/shop/Haasco?ref=l2-shopheader-name Available on Etsy.
//ComicPalooza
June 21, 2016
Spent the weekend of June 17th at comic palooza with my HCC cohorts demoing our techniques. Here is what came out of my demo using substance designer and UE4 including a speed run.
//Haasco Media, LLC.
April 27, 2016
I’ve officially launched Haasco. Along with teaching, I will be focusing most of my efforts into this business.
//TaoBot
November 19, 2015
The struggle is real. This sketch represents the force required to keep polar opposites connected as they are constantly rejecting one another. This concept is pervasive throughout humanity.
I’ve started this in Zbrush and plan on finalizing in Blender.
**Work in progress, adding detail, remeshing, etc. I’m making heavy use of the zmodeler brush.
***Update
The UE4 arms are very handy, thanks Epic!
***Update 6/11
Incorporated the Bagua, added some color
It’s tricky to assign unique colors for wind, water, and lake but maybe I need to dig deeper into the translation
//Haasco
November 10, 2015
A sneak peak at a personal project I am working on. This was done in Blender and After Effects.

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All of these prints were modeled in Zbrush, printed with PETG
Here are some Halloween masks printed in Ninjaflex rubber filament. I modeled them based on rough scans of my face, then wore them around the neighborhood with my son.
I painted the ninjaflex Arrow mask with some krylon black and green spray.
Here is my first pass at using metal filaments and cold casting. The tan prints are using bronze infused PLA. I will post another update after I polish the bronze. The smaller prints are cold casts from plastic prints. I mixed bronze powder and resin, then poured the mix into a latex mold.
Here I have printed a large 8″ PETG white print. It’s shape allowed it to be printed completely hollow! Makes a nice lantern 😀
//WatercolorWips
October 30, 2015
Here are some watercolor compositions I plan on taking further. Eventually getting some 3d action out of them.